A PaneFlow slideshow does not have to play start to finish. Any block or element can respond to a click - jump to another pane, open a link, start a download, or call your own function. That one control, "On Click Action", is what turns a slideshow into something closer to an app: clickable hotspots, tabbed showcases, branching quizzes.
Select a block or an element and open the "On Click Action" group in the settings sidebar. The options:
You can wire the whole block or a single element. For cards, tiles, and answer buttons, wire the block so its entire area is the click target - it is the bigger, more forgiving hit area. Wire an element when only that piece should be clickable. If both a block and an element inside it have actions, the element wins and stops there - it does not also trigger the block.
A linear slideshow advances one pane at a time. "Go To Pane" lets a click jump anywhere, so panes become destinations rather than a fixed sequence. That single idea powers a whole family of interactive layouts:
The common thread: a hub pane offering choices, detail panes as destinations, and a clear way back. Map every pane so nothing becomes a dead end.
An interactive slideshow should wait for the viewer, so switch "Autoplay" off in Project Settings. Keep "Pagination" or "Navigation Buttons" on if you still want manual linear paging alongside the wired clicks, or turn them off to make clicking the only way through.
window.yourFunction = () => { ... }); PaneFlow looks it up by name and calls it with no arguments.